Deep Sea Options
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18 février 2026 à 2:09

About Deep Sea Options
Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.
Building Control
Enforce building allowed / blocked inside Deep Sea *
Limit how many foundations a player can build in Deep Sea
* Buildings persist restart, as long as the deep sea isnt being closed.
Deep Sea Behavior Control
Configure defaults:
Whether the deep sea should always remain open, be on timers, or disabled
Control all phase timers
GameTip messages to announce deep sea openinig/closing
Deep Sea Content Control
Configure procedural spawns:
Island counts
Ghost Ships counts
RHIB counts
Control:
count
spacing radius
minimum distance between spawns
distance from Deep Sea edges
Settings are grouped and explained in the config
Access & Teleport Rules
Control:
Allow all vehicles (including planes and helis) or only an allow-listed set
players can enter without a boat
flying (noclip/admin) players can bypass checks
NPC passengers are allowed on vehicles
Prevent or allow “vehicle stacking” (boats/helis on deck)
Commands
/deepsea status Shows current Deep Sea state
/deepsea open Opens deep sea if not alrady open
/deepsea close Closes current Deep Sea
Config if you want to pre-configure it before the DeepSea update - https://www.dropbox.com/scl/fi/ldyjhf8wdlyq3yr6q43js/DeepSeaOptions.json?rlkey=i6bsi1wwva5go7swg6gz1iiem&st=nn3l5d4o&dl=1
Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)